23 July 2006 @ 01:56 am
75 Icons: SG-1, SGA, BSG, P&P, C&H  
Stargate SG-1
(10 Jack, 5 Sam, 5 Daniel, 2 Teal'c - also Cameron, Hammond, Janet, Lya, Maybourne, Pops, Sha're, Jack/Daniel, Pairings/Friendship/Team, Gate)
Stargate Atlantis
(3 Aiden, Rodney/Aiden, Landscape experiments)
Battlestar Galactica
(3 Work-safe -- 5 not necessarily work-safe)
Pride and Prejudice (1995 BBC Version)
Calvin and Hobbes

Teasers:
++ ++ ++ ++ ++


SG-1 Individual Characters
1 2 3 4 5
6 7 8 9 10
11 12 13 14 15
16 17 18 19 20
21 22 23 24 25
26 27 28 29 30
31 32 33


Pairings, Friendships, and Team
34 35 36 37 38
39 40 41 42 43
44 45 46 47


SGA: Dumping some extra icons. Mostly, this is just me experimenting with color and landscapes.
48 49 50 51 52
53 54 55 56 57
58 59


Battlestar Galactica: These are the work-safe ones and here's the link to the full set of 5 that include an additional 2 icons from Apollo's Dance of the One Tiny Towel.

60 61 62


Pride & Prejudice (BBC 1995 version)
63 64 65 66


Calvin & Hobbes: Most of these were inspired by a challenge contest: convey an emotion using a single color. I entered the 1st three in the competition but, alas, they didn't place.
67 68 69 70 71
72 73 74 75


~~**~~ Table Generator by [livejournal.com profile] 77words // My Resources // All of my icons~~**~~



Comments appreciated - critique is welcome as I'm still learning. How else am I to learn? Credit is optional so long as nobody else claims to have made them.
 
 
Current Mood: creative
 
 
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Mish: Sam: Genius[identity profile] hsapiens.livejournal.com on July 25th, 2006 09:48 pm (UTC)
I had the benefit of being walked through Image Ready by [livejournal.com profile] deani_bean and I understand the really, really basic principles. But making a single animated icon means assuming a directorial role and making a series of icons.

I can't explain it but I think better in static format than in motion. I think this is true for a lot of people because I've seen a lot of what strikes me as animation for animation's sake. But some things - and that darned loop of Tetris is a prime example - work really, really well as animation. In fact, they require it to work. To my mind, animation should be reserved for when the message requires it. But then, I'm old and curmudgeonly. :)