Entry tags:
50 Icons: SG-1 & SGA
38 SG-1 Icons
12 SGA Icons
Teasers:
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Stargate SG-1: Characters & Actors
Stargate Atlantis
~~**~~ Table Generator by
77words // My Resources // All of my icons
~~**~~
Comments are treasured. Suggestions for improvement welcomed. Credit is appreciated but, more importantly, please don't claim as your own work. Floss after meals and wear your seatbelt in moving vehicles.
12 SGA Icons
Teasers:
Stargate SG-1: Characters & Actors
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5 | 6 | 7 | 8 |
9 | 10 | 11 | 12 |
13 | 14 | 15 | 16 |
17 | 18 | 19 | 20 |
21 | 22 | 23 | 24 |
25 | 26 | 27 | 28 |
29 | 30 | 31 | 32 |
33 | 34 | 35 | 36 |
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Stargate Atlantis
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43 | 44 | 45 | 46 |
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Comments are treasured. Suggestions for improvement welcomed. Credit is appreciated but, more importantly, please don't claim as your own work. Floss after meals and wear your seatbelt in moving vehicles.
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But, if you want, I would really like to know!!!
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I started with this cap from
I did my usual base prep: cropped, copied the layer, sharpened the copy (twice I think because I wanted to highlight the sparkle in her eyes), smoothed the skin on the copy using the smudge tool (5 px, 11%), added a mask to the copy and very carefully deleted the signs of over sharpening. I erased (1 px, pencil, 100%) the sharp white lines at the intersection of light and dark areas that are caused by oversharpening. I erased (~9 px, brush, ~50%) over her hair end eyebrows to get rid of white blotches caused by oversharpening. Probably this isn't necessary is you only sharpen once - or if you know more than I do about the "unsharpen mask." Obviously, I can only do this because it's only 100x100 pixels.
Once I have an image I like, I stamp the image onto a new level (Ctrl+Shift+Alt+E), but you could flatten all the layers if you wanted. I copied twice. The top most layer I set to soft light; the middle one I set to screen. Between the screen layer and the soft light layer, I added a gradient map (foreground = black, background = white) to emphasize detail and set it to multiply. I lowered the opacity until I liked the effect; here it's 38%.
I thought it had too much contrast so I added a dark blue exclusion layer on top of the gradient map(#242b2f) and left it at 100%. That dulls it the colors so I added a gradient map using a brown gradient from the Skin Gradient Pack made by
That gets me my basic coloring. After that, I worry about lighting. All the next steps are on top of the soft light layer.
I wanted it to appear brighter still so I added gradient #28 from the Art Gradient pack, also by
That empty left side bothered me so I set my foreground color to black and added yet another gradient. It's linear, set to 0 degrees, and 100% hard light. Great, except it covers up too much of Torri. I clicked on my gradient tool, linear. Make certain to click on the mask for the gradient we just added, then on the picture draw a line from the left side to the right. Magic! No more gradient on Torri's face. It doesn't always work this well, but it did here.
I'm fanatical about keeping detail so on top of all this, I placed one more copy of my improved base, desaturated it, set it to soft light, and then lowered the opacity until I liked it. Here, it's 40%.
One final layer. I chose this pic because I liked Torri's eyes and red shirt. I've lost the red of her shirt so I added a curves layer. I make only the tiniest of changes here because I'm still learning curves. For each separate color (R,G,B), I placed a point in the middle of the line and pulled it up very, very slightly. For the RGB line, I placed points on the lower 1/3 and upper 1/3 of the line and very slightly pulled the lower down and the upper up to increase the contrast just a little.
I'll make a second comment just listing my layers in case that's easier to follow.
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Filter -> Sharpen
I use plain old "Sharpen" but it *is* a blunt tool. If you're just starting, I'd stick with that but if you're intuitive about how the program works, "Filter -> Sharpen -> Unsharpen Mask..." -- is that counterintuitive name or what?!? -- allows you to control exactly how and how much it sharpens but I'd rather just sharpen, smudge, and delete the white lines. *shrug*
I started with Photoshop Elements 3.0. The most useful tools that PE 3.0 lacked were curves and the ability to add a mask to a layers. Most everything else is about the same. There were a few other differences but they're very minor.
If you're doing what I did, teaching yourself absolutely everything about using PE and you've never really used it before, I cannot recommend enough spending some time over at
If you're looking for tutorials, I collected my favorites and sorted them by info content and why I personally liked them. They're on this graphics intensive page. I'm certainly not the first person to do that and I have links at the bottom to other people's tutorial indices. If you're stuck on dial-up and waiting for 100+ icons to download is burdensome, you're always welcome to go through my memories, instead. I never did finish reclassifying them by WHY I'd added them the way I did on the index but at least you don't have to wait for a protracted download.
If you ever have any questions, please don't hesitate to ask me. I'm a newbie, too, and I don't really know a lot but I am more than willing to share anything I know. And welcome to the Photoshop addiction!
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Thank you! And the sharpen worked great!
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You're welcome. :) Sharpen is a beautiful thing. It's my new best friend.
Wow! You've given me so much here. Your collection of examples is amazing. I don't even know where to start!
It IS daunting, isn't it? otoh, it's also tons of fun so I have faith that you'll enjoy yourself and be turning out pretty icons almost before you know it.
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13. Curves Layer (Red I/O=127/137; Green I/O=124/132; Blue I/O=120/134; RGB lower I/O=65/61; RGB upper I/O=190/197) -- Normal, 100%
12. Copy of Base, Desaturated -- Soft Light, 40%
11. Black Gradient, Linear, 0 degrees WITH a linear gradient applied to the mask -- Hard Light, 100%
10. Gradient Fill -- Soft Light 100%
09. Gradient Fill -- Soft Light 100%
08. Copy of Base -- Soft Light 100%
07. Gradient Map -- Soft Light 100%
06. Color Fill #242b2f -- Exclusion, 100%
05. Gradient Map, foreground = black, background = white -- Multiply, 38%
04. Copy of Base -- Screen 100%
03. Base (made by stamping) -- Normal, 100%
02. Copy of original, sharpened twice WITH mask to erase signs of oversharpening -- Normal, 100%
01. Original image, cropped but untouched
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Thaaank you very much, you are a good Teacher!! I think of having understood everything...
I obtain this...
... and I am satisfied!!! It is correct?
I understood your manipulations. I am going to be able to work from it. I am happy!!!! :D
Moreover, I know again LJ!!! :D
May I add to you to my LJ friends list???
Thank you Thank you Thank you!!!
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Of course you may add me to your friends list! I've added you to mine just now, even though my French is nonexistent. Between English and Spanish I can puzzle out good portions of the French. This will be good practice. :) You are welcome to add me if you so wish.
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Thank you for your help! (and perhaps for the futur help...)
I try to make best that I can for my fanarts... but I learn everyday... it's cool!